For someone of relatively few words, Madotsuki's inner life is a rich tapestry of isolation, anxiety, and Mesoamerican imagery. The only way out of the room at all is through the bed. Whenever you attempt to interact with the door, Madotsuki shakes her head no. You're also able to go outside on the balcony. Her desk allows her to write in her diary as a save game feature. There's a Famicom where you can play a bizarre game of futility called NASU. The TV can be turned on and off, but it doesn't receive any channels. Impatience is your absolute worst enemy in Yume Nikki. You're in Madotsuki's apartment. While this seems like a simplistic setup, what is around the game is what makes it so special. windowed) while she dreams, where you explore and collect 24 various "effects" that change how you can interact with the world. The elevator pitch is deceptively simple. An exquisitely detailed exploration of one unconscious, Yume Nikki is both the follow-up to LSD: Dream Emulator that we desperately needed and a new gold standard in the murky waters of exploration games. When anyone wants to talk about games as art, Yume Nikki should be the first game that is mentioned.
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